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Wonder Quest


The Universal Cinematic Roleplaying Game
(the short, short version)

NOTE: These rules were superseded by the variant of Fivescale developed for the Mass Effect game, and will be further superseded by yet another variant as more bugs are worked out.

Basics

On page WQ-Basics... (hide)

  1.   1.  Scale
  2.   2.  Attributes
  3.   3.  Skills
    1.   3.1  Fitness
    2.   3.2  Agility
    3.   3.3  Perception
    4.   3.4  Intelligence
    5.   3.5  Spirit
  4.   4.  Modifiers: Advantages and Disadvantages
    1.   4.1  Notes for specific Disadvantages
    2.   4.2  Notes for specific Advantages
  5.   5.  Special Abilities
  6.   6.  Hooks

Gifts

On page WQ-Gifts... (hide)

  1.   1.  Building Gifts
    1.   1.1  Modules
  2.   2.  Actions
    1.   2.1  General Actions
    2.   2.2  Specialized Actions
  3.   3.  Elements
    1.   3.1  Physical
    2.   3.2  Mental
    3.   3.3  Dimensional
    4.   3.4  Celestial
    5.   3.5  Esoteric
    6.   3.6  Hybrid
  4.   4.  Restrictions
    1.   4.1  Wonder-Toys
    2.   4.2  Other Sample Restrictions
  5.   5.  Enhancements
  6.   6.  Sample Gifts
  7.   7.  Modules vs. Separate Gifts

Conflict

On page WQ-Conflict... (hide)

  1.   1.  Scales and Conflict
    1.   1.1  Movement
  2.   2.  Quest Points
    1.   2.1  Feats
    2.   2.2  Transferring Quest Points
  3.   3.  Fate Points
  4.   4.  Combat
    1.   4.1  Scale and Perseverance

Charts

On page WQ-Charts... (hide)

  1.   1.  Scales
  2.   2.  Skills
  3.   3.  Actions
  4.   4.  Elements

Glossary