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GENERAL KRO
Lord of the Deviants
With the bright Last Eternal must come the dark Master of the Deviants.
From his City of Toads, the Deviant stronghold exiled to the Negative Zone, General Kro plots his revenge against the son of the Eternals who broke his assault on the universe. On occasion, he escapes his miasmic prison-universe, wrecking havoc upon a vulnerable humanity. His latest plot is brilliant in its simplicity: an alliance of the greatest among OE II villainy, a power to match the hated Hyperion's Squadron; the terrible Squadron Sinister!
| Name: General Kro | Edge: 3 * Hand Size: 5 (30) |
| Strength: 24B | Intellect: 8B |
| Agility: 14C | Willpower: 10C |
| Calling: World Domination | Hindrance: Vulnerability (Argonite), Susceptible to Taunting |
(Note: See Hyperion for the specifics on Argonite; on Other-Earth II, all Eternal and Deviant survivors are vulnerable to the superweapons unleashed by the Leader in the final conflict.)
Skills:
- Brawling, Hyper-Breath, Sonic Slam; Aerial Combat, Flinging; Assessment, Chemistry, Mechanics; Intimidation, Leadership
Powers:
- Cosmic Energy Control (Deviant Eyebeams) 22: Absorption (Absorption Healing), Energy Detection, Machine Animation, Rangeless, Rapid Assembly, Telekinesis
- Enhanced Senses 17: Infravision, Lie Detection, Microscopic Vision, Penetration Vision ("Deviant Vision"), Telescopic Vision
- Flight 18: Life Support, Mach Control, Power Dive, Space Flight
- Gravity Control 24: Touch Only, Lifting and Punching Only ('Deviant Aura' holds any lifted structure together and allows shifting of entire stars; +5 damage)
- Immortal: Invulnerable to Disease, Unique Stunt: Unbreakable body (does not suffer 'Serious Injuries;' his body is completely indestructible except through Argonite)
- Invulnerability to: Cold, Corrosion, Electricity, Fire, Poison, and Radiation
- Lightning Speed 17: Mach Control, Power Slam, Spinning Drill
- Resistance +5 vs. Physical and Energy attacks
- Shapeshifting 20: Plasticity
- Telepathy 15: Mental Probe, Psi-Screen, Psychic Detection, Telelocation
Equipment:
- Negative Sled 15: Dimension Travel (only from Other-Earth II to Negative Zone and back), Flight, Life Support, Passengers, Space Flight, Stun Bolt (Argonite-S!)
Character history:
General Kro is the monster who enslaved the Deviant people and conquered most
of Earth before the time of the second Celestial Host. It was he who ordered
the Leader built, warred on the Eternals, and ultimately doomed the magnificent
civilization of that time. Since the Argonite weaponry of the time destroyed
most of the immortal races, General Kro has brooded in the Negative Zone,
plotting revenge. Now that he has the Negative Sled, allowing him free access
to Other-Earth, he intends to kill Hyperion 'with his own hands' and take back
rulership of the Earth!
Tactics:
Kro is a terrifying opponent with all of Hyperion's powers, if not quite at
Hyperion's level. He is a more accomplished telepath, however, and considerably
more ruthless. He delights in mayhem and gloats gleefully over prisoners. Kro
will gladly give his word or parole, and break it in an instant. He
does honor alliances, though he'll gladly abandon an ally to save his
own skin. In actual combat, if his opponent can hurt him, he'll use his terrain
to his advantage, using innocents for cover, toppling buildings and creating
landslides to bury his opponent, and blasting from a distance with his 'Deviant
Eyebeams.' He's like the devil, though, in that he cannot abide to be mocked.
He will almost invariably charge straight for anyone who enrages him. This is
generally unwise, however, unless the the taunter is superhumanly strong or
quick.
Squadron City | Squadron Sinister | Tao of Hypertime
=== / "Everybody's got something inside them, some kind O (/) of power that makes them unique. I knew what mine === / was. I knew it all along." -Barry Allen
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