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NIGHTHAWK
Other Earth's Greatest Detective
What if Nighthawk had never left the Squadron?
This is the Silver-Age Darkwinged Detective, his fearsome image balanced by a noble heart and loving family.
| Name: Nighthawk | Edge: 4 * Hand Size: 6 (40) |
| Strength: 10A | Intellect: 11A |
| Agility: 10A | Willpower: 12A |
| Calling: Protector | Hindrance: Obsessive (Justice) |
Skills:
- Skillmaster: Boxing, Climbing, Clubs, Martial Arts Weapons, Wrestling; Acrobatics, Boating, Boomerangs, Construction, Contingent Attack, Demolitions, Disguise, Driving, Escape Artistry, Fast Exit, Flinging, Gadgetry, Martial Arts, Piloting, Repair, Ricochet, Sleight of Hand, Thievery; Architecture, Assessment, Biochemistry, Biology, Chemistry, Computers, Criminology, Cryptography, Electronics, Espionage, Genetics, Geology, Law, Linguistics, Lore (several), Mechanics, Occult, Photographic Memory, Psychiatry, Radiology, Weapons Systems; Finance, Intimidation, Law Enforcement, Leadership, Manipulation, Meditation, Observation, Survival, Teaching, Tracking
- Skillmaster can be found in the Reed Richards Guide to Everything.
Equipment:
- Body Armor +2 (Chest plate +4)
- Gas Pellets: Poison 14 (Poison Gas; Soporific)
- Glider Wings: Wings 3 (Glider Wings)
- Grappling Line: Web-Slinging 14
- Hawkarangs +3
- Hawkboat 14: Alarm, Anti-Theft, Automatic Return, Backup Power, Basic Movement, Body Armor, Coded, CommLink, CPU, EMP Protection, Enhanced Senses (Sight, Hearing, Infravision, Protected Senses, Radar Sense), Fire Control (stunt only: Smokescreen), Firefighting, Firing Weapons, Homing System, Life Support, Lightning Speed 8 (Swimming), Lights, Passenger Compartment (max 3), Striking Weapon (battering ram), Voice Modulator.
- Hawkbolos: Ensnarement 12
- Hawkmobile 15: Alarm, Anti-Theft, Automatic Return, Backup Power, Basic Movement, Body Armor Coded, CommLink, CPU, EMP Protection, Enhanced Senses (Sight, Hearing, Infravision, Protected Senses, Radar Sense, Telescopic Vision), Fire Control (stunt only: Smokescreen), Firefighting, Firing Weapons, Homing System, Life Support, Lightning Speed 8, Lights, Oil Slick (acts as Ice Patch stunt), Passenger Compartment (max 4), Striking Weapon (battering ram), Voice Modulator.
- Hawkjet 15: Alarm, Anti-Theft, Automatic Return, Backup Power, Basic Movement, Body Armor, Coded, CommLink, CPU, EMP Protection, Enhanced Senses (Sight, Hearing, Infravision, Penetration Vision, Protected Senses, Radar Sense, Telescopic Vision), Firefighting, Firing Weapons, Flight, Homing System, Life Support, Lights, Passenger Compartment (max 2), Voice Modulator. Note: The Hawkjet is VTOL and can hover.
Character history:
Kyle Richmond was born into the class of the idle rich. He had
everything -- looks, intelligence, money, a body most women would die for, and
many men would kill for. As one might imagine, Kyle quickly became bored. Bored
by the empty lifestyle of moneyed youth, bored by the bubbleheaded trophies he
was encouraged to date, bored by vacuous companions whose idea of adventure was
yachting without their crews.
So Kyle Richmond travelled. Around the world he went, learning anything and everything he could discover. When he returned, years later, he had a maturity that made him ever farther beyond the people he had known, and a purpose -- to use his vast knowledge and wealth to better the world around him. He had seen crushing tyranny and unimaginable poverty in his travels, and he vowed to do something about it. And yet his greatest trials would come to him from within his own family. His father had gone deeply into debt with the local gangsters, and couldn't repay them. He would lose the business. When Kyle turned up with enough money to pay the debt, the gangsters arbitrarily doubled the debt -- they'd been ordered to ruin and take over the business for their own organization's purposes. Kyle refused to pay another penny.
His parents and brother were killed the next day; only his phenomenal skills saved him. Enraged, he swore to end the 'epidemic of organized crime,' to hunt the vermin who sickened society like a...like a...nighthawk!
Inspired by a pulp magazine and a swiftly winging bird that very night, Kyle Richmond donned his legendary costume for the first time and brought justice to the Cosmopolis underworld. He had dabbled in criminology; now he dove into it with a vengeance, his dedication soon making him Other-Earth's greatest detective. It also made him a friend; on an early case, he met up with Cosmopolis' most famous immigrant, the mighty Hyperion. The power of the Last Eternal and the genius of the Darkwinged Detective turned out to be an unbeatable combination. The rest...well, the rest is in fact history.
Tactics:
Nighthawk is a tactical creature; he always thinks in terms of
tactical advantage or vulnerability. His genius is such that he can often know
what his opponent will do before even the villain knows. He usually thinks this
way in terms of where and when a criminal will strike, but even in a battle
this uncanny ability will manifest in amazing ways. In game terms, the Narrator
may wish to give Nighthawk's player an 'Ingenious Inspiration' along the lines
of the 'Intellectual Inspiration' ability described for Reed Richards in the FF
Roster Book.
Squadron City | Squadron Sinister | Tao of Hypertime
=== / "Everybody's got something inside them, some kind O (/) of power that makes them unique. I knew what mine === / was. I knew it all along." -Barry Allen
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