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T'Sara's Stats

(The latter three columns are the information from the respective templates.)

Attributes/Edges (3 Vulcan, 2 Klingon):COSTVulcanKlingonEngineer
Fitness 3 [6] (Klingon)62 [6]3 [6]
Vitality +22Strength +1+2
Coordination 3 [5] (Klingon)62 [5]3 [5]
Intellect 3 [6] (Vulcan)62 [6]2 [6]
Logic +11+1-2
Presence 2 [5] (Vulcan)42 [5]2 [6]
Empathy -1-1-1-2 & Willpower +1
Psi 1 [6] (Vulcan)21 [6]0 [6]
Range -1-1-1n/a
Skills:
Athletics (Climbing) 1 (2)3n/a(choose) 1 (2)(choose) 1 (2)
Computer (Modeling) 2 (3)6  2 (3)
Culture (Vulcan) 2 (3)62 (3)
(Klingon) (3)1 2 (3)
Dodge 13  1
Energy Weapon (Phaser) 1 (2)3  1 (2)
Engineering, Systems (Computer Systems) 2 (3)6  (choose 2) 2 (3)
(Transporter/Replicator) (3)1  (2nd)
Engineering, Material (Structural/Spaceframe) 1 (2)3  (choose) 1 (2)
Gaming (Kal-toh) 1 (2)3
History (Vulcan) 1 (2)3(Vulcan) 1 (2)
(Klingon) (2)1 (Klingon) 1 (2)
(Federation) (2)1  (Federation) 1 (2)
Language
Federation Standard 13  1
Vulcan 202
Klingon 21 2
Law (Starfleet Regulations) 1 (2)3  1 (2)
Mind Meld 262
Personal Equipment (Tricorder) 1 (2)3  (choose) 1 (2)
Persuasion (Negotiation) 1 (2)3
Physical Science (Math) 2 (3)6(any, choose) 2 (3)
(Physics) (3)1  (choose) 1 (2)
Planetside Survival (Desert) 1 (2)3  (choose) 1 (2)
Primitive Weaponry (bat'leth) 2 (3)6 (bat'leth, d'ktagh, or mek'leth) 2 (3)
Shipboard Systems (Environmental) 2 (3)6  (choose 2) 2 (3)
(Transporter/Replicator) (3)1  (2nd)
Vehicle Operations (Shuttlecraft) 1 (2)3  (Shuttlecraft & choose 1) 1 (2)
(Ground) (2)1
Unarmed Combat (Nerve Pinch) 2 (3)62 (3)
(mok'bara) (3)1 2 (3)
World Knowledge (Vulcan) 1 (2)31 (2)
(Qo'nos) (2)1 (Qo'nos or other homeworld) 1 (2)
Advantages/Disadvantages:
Curious +11+1
High Pain Threshold +22 +2
Multi-Species Origin +66
Promotion (Lt. jg.) +11
Hides Emotions -2-2-2
Code of Honor (Hybrid, see below)?(Vulcan) -3(Klingon) -4
TOTAL129

Attributes: Multi-Species says take 3 from the primary and 2 from the secondary; her parents tried to keep the influence equal, but functioning in the Federation makes favoring the Vulcan side the more logical choice ;-).

The Persuasion skill is to show the skills she developed growing up, dealing with schoolmates on both worlds. Since Diplomacy is more for large groups, this seemed the more appropriate Skill.

Code of Honor: I have some ideas, but this one will need to be discussed. Let's just say that she's had a lifetime to try to work out how to reconcile her two textbook-contradictory backgrounds :-).

Other Klingon Advantages/Disadvantages not using:
Toughness +2, Bloodlust -2